1 to 1 3D Artist Mentorship with an Industry Pro

How the next 12 Weeks will Kickstart your Freelance Art Career

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Student Results

Ivan landed publications on websites like 80 level and Games Artist UK and got a role as a Freelance Character Artist working on Character Assets for AAA games after applying my Client Outreach methods.

Ivan's Artstation Portfolio

Balázs landed a 3D project for a board game after 10 weeks.

Ian Tan

Who Am I?

I'm Ian Tan. I've been working in the CG Industry since 2019. I have worked in Games, VFX and Advertising with a variety of different clients.

The best thing is? I can work from my laptop anywhere in the world on a schedule of my choosing.

I want to teach you how to do the same.

Clients I have worked with / Titles I have worked on

Destiny Yamaha Honda GWM Seedify

THE ROADMAP

4 Phases to Freelance Freedom

PHASE 01

Plan Your Exit

Week 1: Portfolio Review & Custom Plan

  • Tailored plan to break into the industry and leave your current job
  • How to live in your very own Custom Made Reality
  • The only Productivity Guide you will need
  • Expenses tracking
PHASE 02

Develop an Industry-Ready Portfolio

Week 2: Reference Collection and 3D Blockout

  • How to go about collecting detailed References
  • Professional Observation Skills
  • How to do a 3D Blockout

Week 3: Modeling Techniques and Processes

  • Subdivision Modeling Basics
  • Continuing the 3D Blockout

Week 4: More Modeling Techniques and Processes

  • Subdivision Modeling Techniques
  • Games Modeling Techniques
  • Getting used to fast-paced CG Production Cycles

Week 5: UV and Baking

  • Production ready UV techniques
  • Production ready Baking techniques
  • Introduction: Creating Realistic Textures and Materials

Week 6: Storytelling, Observation and Texturing

  • Surfacing observation skills
  • How to think about asset narrative
  • Creating Realistic Textures and Materials

Week 7: Advanced Photo-retouching Techniques

  • Backplate integration
  • Retouching process
  • Advanced Photoshop Techniques

Week 8: AI for CG Artists

  • How to not let AI take your job
  • Image Generation prompting
  • Video Generation prompting
  • AI Generated 3D Assets
  • Value-adding with AI

Week 9: Professional Portfolio Presentation

  • Lighting Fundamentals
  • Lighting Process
  • Key image creation
PHASE 03

Proof of Concept

Land your first freelance clients

Week 10: Branding and Inbound

  • Branding
  • Optimizing social profiles (Artstation, LinkedIn, Instagram)
  • Craft your lead magnet
  • How to land publications

Week 11: Ian's Freelance Client Acquisition System

  • Systemizing Client Acquisition
  • How I brought in $20K USD a month as a Freelance Artist
  • How to price projects

Week 12: Sales

  • Improving your oratory skills
  • Closing deals via DMs
  • Closing deals on Sales calls
PHASE 04

Scale Your Business

Self-Study / Additional Coaching

Week 13: Building a Team

  • Creating SOPs, systemizing your processes
  • Creating a team — how to hire, delegate properly and let go of people
  • Your first hire

Week 14: Wealth Management for Artists

  • Becoming anti-fragile
  • Make Hay while the Sun Shines
  • Wealth Allocation Plan for Artists

What You Will Gain Access To

1 to 1 live call, 1 hour per week. I will go over all feedback on your homework where you can ask me any question you like and also present a live lesson. This call will be recorded and sent to you.

Weekly Video Lessons (lifetime access)

The Library: Tutorials, 3D assets that I have accumulated over years of being in the industry and developing my skills.

Direct access to me via my mobile phone for 12 weeks, where you can ask me any question you like.

Why 1 on 1?

The traditional education system is fundamentally broken for 3D artists.

A 4-year degree at a University will easily cost you between $168,000 and $220,000 in tuition alone, pushing past $300,000 when you factor in housing and other fees.

On top of that? You will spend four years completely out of the full-time workforce, and you still won't be taught how to actually price your services, acquire high-end clients, or manage your wealth once you get paid.

1 on 1 Mentorship allows for:

Unmatched, Laser-Focused Attention

Only 1-on-1 guidance provides you with the dedicated level of attention from a mentor needed to hit your specific goals. No fighting for the instructor's time; the focus is 100% on your art and your career.

A Custom-Built Roadmap

You aren't forced into a cookie-cutter syllabus. Your curriculum is built around your unique strengths, weaknesses, and career ambitions—whether that's mastering subdivision modeling, perfecting high-end textures, or scaling your own freelance business.

Immediate, Actionable Feedback Loops

Growth happens in rapid feedback loops. Instead of waiting weeks for a grade, you get real-time, professional tear-downs of your project files, showing you exactly how to push your renders from "good" to "industry-standard."

Beyond the Art

You aren't just learning how to push polygons. You get direct access to an active industry professional's brain, learning the unspoken rules of client acquisition, value-based pricing, and how to actually run a profitable 3D business.

Accountability That Drives Results

It is incredibly easy to lose momentum when learning alone. A 1-on-1 mentor keeps you accountable to your deadlines, pushing you past creative blocks and ensuring you actually finish the portfolio pieces and develop the systems that will get you paid.

Mentorship vs. Traditional Education

Feature 1-on-1 Mentorship (12 Weeks) 2–4 Year Degree
Financial Investment USD 1599 USD 40,000 to USD 200,000+ in total tuition, often funded by high-interest student loans.
Hidden Fees & Overhead Zero. You only pay for the direct transfer of high-value skills. Excessive. Thousands drained annually on mandatory facility fees, outdated curriculum, and bloated campus living costs.
Critique & Feedback Deep & Exhaustive.
We spend the time needed to actually diagnose your core issues, fix them, and elevate your art.
Rushed.
You get maybe 5–10 minutes of critique per week in a crowded classroom or forum.
Curriculum Agile & Tailored.
Adapts instantly to current industry standards and your personal goals. No fluff.
Rigid & Standardized.
Often lags years behind current software updates and industry workflows.
Opportunity Cost Positive.
You can actively take freelance client work while you learn and scale your income immediately.
Negative.
2–4 years out of the workforce, crippling your earning potential and career momentum.
Time to ROI Months.
The curriculum is engineered strictly around making you skilled enough to land clients as fast as possible.
Years or Decades.
The crushing weight of student debt means it can take over 2 decades just to break even.
The Instructor Active Industry Veteran.
Someone currently in the trenches, running an agency, and working with world-class clients.
Academic Professor.
Often disconnected from the current, day-to-day realities of freelance and agency work.
The End Result A Killer Portfolio & Business Strategy.
You leave with the portfolio and the knowledge to land paying clients immediately.
A Piece of Paper.
You leave with a degree, but often a generalized portfolio that struggles to stand out.

What My Students Are Saying

"This has been the best experience I've had in terms of actually gaining traction with 3D. With our live sessions I feel like I'm starting to get a grasp on everything."
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Frequently Asked Questions

The program cost is too high, I can't afford it:

If the full payment is difficult for you, I offer split payment plans of $533 USD x 3 payments every 4 weeks, or $269 USD x 6 payments every 4 weeks. This helps a lot of students that I work with.

Am I good enough to join?

This mentorship is designed for beginner to advanced artists. No matter what level you are at, I will tailor the curriculum to your current skills and goals.

How much time is needed per week?

Plan for at least 10-15 hours per week including our session time and homework assignments to get the most out of the program. Most of my students work full-time jobs, and find time aside after work and on the weekends to work on assignments.

How are the 1 on 1 sessions conducted?

Sessions are conducted via video call where we can share screens, review your work in real-time, and work through challenges together.

What software will we be using?

We'll be primarily working with industry-standard software including Maya, 3ds Max, Zbrush, Blender and Substance Painter. If you don't use my specific set of tools, not to worry, everything can be tailored to your goals.

Is there a refund policy?

Please contact me directly to discuss any concerns. I want to ensure this mentorship is the right fit for you.

What are the Weekly Video Lessons about?

The weekly video lessons will cover the specific topic of that week. They are very in-depth, meticulously crafted lessons that serve as a foundation that we will build upon in our 1 on 1 sessions.

You get lifetime access and any other updates I make to them in the future.

I'm a Character Artist / Concept Artist / Creative Director, how can I benefit from this?

While the technical process I teach may not be as useful to you, part of the 12 weeks does include Business coaching to help you build Client Acquisition Systems to land you high paying clients.

You can send me a DM on Email or Artstation and I can put together a custom, reduced coaching plan to help you get to your goals.

Is being a 3D Artist still a viable career path with AI?

Absolutely. Specific industries and niches will always require skilled Artists, AI or not. Furthermore, I show you how AI can be used to enhance your workflow, not replace it. I discuss my thoughts in this blog article.

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